Don’t play with that, or you’ll go blind

James Cameron’s 3-D movie Avatar gave me a four-hour headache. Probably the headache was caused by a combination of the 3-D effect, a seat near the front and at the far edge of the theater, the way the 3-D glasses skewed my plain old glasses beneath, and the dark in which I biked home afterward, my bike light having been stolen while I was in the theater. But I can’t help but also attribute the headache to the movie’s moral corruptness.

It’s a finished corruptness. The easiest way I can think of to describe it is by comparison with The Matrix, a movie which is merely disingenuous, and to some extent struggling with its disingenuousness. The moral lesson that The Matrix purports to offer is that the glossy magic of life inside a simulation distracts from painful truth. But the moral problem faced by the Matrix is that this lesson is betrayed by the fun that the movie has in playing inside the simulation. A viewer enjoys the scenes of jumping over buildings, and of freezing explosions and fistfights in midair and then rotoscoping through them. In fact, the viewer enjoys them much more than the scenes of what, within the conceit of the movie, is considered reality. There may be a brief yucky thrill to learning that in reality people are grown in pods so their energy can be harvested by robots, but as a matter of aesthetics, reality in The Matrix turns out to be drab and constricted by gravity and other laws of physics. The closing sequence, where Neo (Keanu Reeves) plugs back in to the matrix and runs a sort of special-effects victory lap, makes no sense, in terms of the moral victory he is supposed to have won. If he has really joined the blue-pill team, he ought to be sitting down to another bowl of bacterial gruel with his ragged, unshowered friends, and recommitting himself to the struggle. Instead he’s leaping around in a Prada suit. So the viewer departs from the movie with a slightly queasy feeling, a suspicion that visual pleasures aren’t to be trusted. That queasiness is the trace of the movie’s attenuated honesty.

And such queasiness and honesty are completely absent from Avatar. Some might protest: But what about Avatar’s anti-imperialism and anti-corporate attitudinizing? They’re red herrings, in my opinion, planted by Cameron with the cynical intention of distracting the viewer from the movie’s more serious ideological work: convincing you to love your simulation—convincing you to surrender your queasiness. The audacity of Cameron’s movie is to make believe that the artificial world of computer-generated graphics offers a truer realm of nature than our own. The compromised, damaged world we live in—the one with wars, wounds, and price-benefit calculations—can and should be abandoned. All you need is a big heart, like Jake Sully (Sam Worthington), the movie’s war-veteran hero, and the luck of being given a chance to fall in love.

In Cameron’s movie, Sully joins a corporate mission to extract a valuable mineral from a distant planet, Pandora, whose ten-foot-tall blue-skinned aborigines, who call themselves the Na’vi, are uninterested in cooperating with their planet’s exploitation. In order to talk to the Na’vi, and win their hearts and minds, corporation-funded scientists have grown adult-size hybrid human-Na’vi bodies, which humans can remotely operate by lying down inside a pod—a coffin-shaped pod, not unlike the pod where Neo wakes up to discover he’s been soaking his whole life in soup. But whereas Neo jacks into a simulation, Sully jacks into to a new, improved nature, and Cameron musters the mythologies of Henry D. Thoreau, James Fenimore Cooper, and James Lovelace in order to convince. Or anyway the mythologies of The Lorax and The Lion King. The Na’vi respect the balance of nature. They commune with a deist-ecological world-spirit.

Or so the movie would have you believe. Of course you don’t really believe it. You know objectively that you’re watching a series of highly skilled, highly labor-intensive computer simulations. But if you agree to suspend disbelief, then you agree to try to feel that Pandora is a second, improved nature, and that the Na’vi are “digital natives,” to repurpose in a literal way a phrase that depends on the same piece of ideological deception. For on Pandora, all the creatures have been equipped by a benevolent nature with USB ports in their ponytails. When Sully, inhabiting his Na’vi body, first discovers his, the curmudgeonly lead scientist played by Sigourney Weaver snaps at him, “Don’t play with that, you’ll go blind.” This is a little startling. The organ in question looks sort of like flower pistils wriggling out of the hairy end of a tail. But we gradually learn that it isn’t his reproductive organ, which for better or worse we never see. It’s for making “the bond” with various other species on Pandora. In order to ride a horse-like creature, for instance, Sully is instructed to first connect his ponytail-USB port to the horse’s. Same with various species of flying dragon. And if you want to connect to the Na’vi ancestors, you plug your ponytail into the willow-tree-esque tendrils of the Tree of Life. In other words, on Cameron’s Pandora, the animals cavort with one another much like the peripherals on his desk, plugging and playing at will, and the afterlife is more or less equivalent to cloud computing. Once you upload yourself, you don’t really have to worry about crashing your hard drive. Your soul is safe in Google Docs. In a climactic scene, rings of natives chant and sway, ecstatically connected, while the protagonists in the center plug into the glowing tree, and I muttered silently to myself, The church of Facebook. You too can be reborn there.

Why does the digital nativity bother me so much? I think the answer has something to do with the smug anti-corporate plot. In reality—in the reality outside the movie—the Na’vi, too, are a product of corporate America and are creatures of technology, not nature. Now there’s nothing wrong with technology per se, and there’s nothing wrong with fantasy, either. But Avatar claims that there is something wrong with technology, and that the Na’vi of Pandora somehow represent opposition to it. That’s rank mystification, and one has to wonder about motive. I think there are aspects of being human that a movie like Avatar wants to collude with its viewers in denying—aspects of need and of unfixable brokenness. There are traces of this denial in the movie. We never see the Na’vi eating, for instance, except when the transcarnated Sully briefly samples a significantly pomegranate-like fruit. Yet they have high, sharp canines. Vampire-like canines. Indeed, Sully turns into a Na’vi after he lies down in his coffin-pod. Once he takes to his avatar, even his human body has to be coaxed to eat. Like a vampire’s, Sully’s cycles of waking and sleeping become deeply confused. In the unconscious of the movie, I would submit, all the Na’vi are avatars. That is, they are all digital representations of humans, lying elsewhere in coffin pods. And they are all vampires. They have preternatural force and speed, wake when others sleep, and feed on the life-force of mere humans—the humans lying in the pods, as a matter of fact. This, I think, is the strange lure of the movie: Wouldn’t you like to be the vampire of yourself? Wouldn’t you like to live in an alternate reality, at the cost of consuming yourself? Vampires have a culture, a community, feelings. They don’t have bodies, but they have superbodies. The only glitch is this residue offstage, rotting and half-buried, that you won’t ever be able separate from altogether—until, at last, you can.

Buck-E

Jimmy Carter, Dedication of White House solar panels, June 1979

My essay-review “Good at Being Gods,” about Buckminster Fuller and the alternative energy movement of the 1970s, is published in the 18 December 2008 issue of the London Review of Books. It begins thus:

In the recent Pixar movie Wall-E there is a conflict between two different visions of technology. From one angle, technology appears to be humanity’s overlord: the movie imagines that in the future a megacorporation called Buy N Large will so exhaust and pollute the planet that it will have to whisk its customers away on a luxury outer-space cruise ship for their own protection. From another angle, technology appears to be the only thing capable of saving humanity’s soul. Wall-E, a scrappy, pint-sized robot left behind to tidy up Earth, scavenges for mementos of human culture, finds evidence of resurgent plant life and falls in love. The two visions are inconsistent but inextricable: Wall-E is himself a Buy N Large product.

A similar ambivalence colours the reputation of the 20th-century designer Buckminster Fuller. You might say that Fuller aspired to engineer a post-apocalypse outer-space cruise ship but in the end managed only to get himself adopted as technology’s mascot. . . .

The article is available online, but you have to subscribe or buy an electronic copy to read it. (I encourage you to, because ultimately that’s how I find the money to buy my daily allotment of toast and peanut butter.)

The file folder containing my notes for this review is titled “Utopian post-oil,” because when I started thinking about the issues, it seemed to me that a lot of the utopian alternative-energy notions of the 1970s were returning to haunt (or inspire) us today. The review focuses on K. Michael Hays and Dana Miller’s Buckminster Fuller: Starting with the Universe, because much of the 1970s movement crystallized around Fuller, and the Whitney Museum show and Yale University Press exhibition catalog provided an opportunity. But I also take account of Andrew G. Kirk’s Counterculture Green: The Whole Earth Catalog and American Environmentalism (University Press of Kansas, 2007), an informative book on an aspect of technological and social history that hasn’t been much chronicled; Ted Nordhaus and Michael Shellenberger’s Break Through: From the Death of Environmentalism to the Politics of Possibility (Houghton Mifflin, 2007), an analysis and manifesto that seems to have been taken to heart by the Obama campaign, if I’m reading the tea leaves correctly; and Giovanna Borasi and Mirko Zardini’s Sorry, Out of Gas: Architecture’s Response to the 1973 Oil Crisis (Canadian Centre for Architecture, 2007), a sort of visual encyclopedia of the 1970s alternative-energy movement and as a book an object of great charm. The “Sorry, Out of Gas” website is also well worth a visit. I also tapped the following for more information:

As close students of my work, if there are any, will have noticed, this is part of an ongoing obsession about the history of energy. Or anyway, a trilogy, comprised of my recent New York Times Book Review piece on horses as a nineteenth-century energy supply, this one for the LRB on windmills and solar power, and another forthcoming in the New Yorker.

Happily for those who disagree with my skepticism about do-it-yourself environmentalism, the website Treehugger recently released a buying guide to “Hot Home Wind Turbines You Can Actually Buy.” (Hot as in stylin’.) And for those in search of more Fulleriana, here are links to Stanford University’s R. Buckminster Fuller Archive, which features an entertaining slide show; a sort of interactive information tree of Fuller’s ideas called the Fuller Map; and for explications of the Fuller terminology that flummoxed me, the R. Buckminster Fuller FAQ.

Implied life on Mars

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Twenty-one hours ago, the space probe Phoenix landed on Mars, and NASA has already released some images. Looking at them, somewhat blearily, this morning, I felt almost frightened. This is what I would see if I were stranded on Mars, I realized, and the realization had uncanny force. Red dirt and rubble for miles and miles. I couldn’t figure out why the photos were so powerful. I’d looked at lots of pictures from the Mars Pathfinder and its sidekick, the Sojourner Rover. How come they had never hit me in the pit of my stomach?

Later in the day the answer came to me: the Phoenix photo (left) had been taken from a camera roughly as high off the ground as my eyes are. That was my subjective and retrospective impression, anyway, and double-checking just now, it seems to be the case. The Phoenix’s Surface Stereo Imager, which took this picture, sits on a mast that puts it “two meters above the ground, roughly the height of a tall person,” according to the NASA website. The mast for the Mars Pathfinder’s Imager, by contrast, only hoisted it about a meter off the ground. And the Rover snuffled along with a turtle’s-eye view. If I were a toddler, maybe the Pathfinder’s pictures would have a stronger effect on me, but as it is, the Phoenix is more likely to get under my skin.

This insight came to me on the subway, where I had idly noticed a grade-school-age girl watching an animated movie on her I-Pod while her parents, on either side of her, read a paper edition of the New York Times. Her tiny screen kept flickering, as the movie jump-cut from one viewing angle to another. I think that’s what made me realize that it was the viewing angle of the space probe that brought its picture home to me. The flickering also made me think of a 1929 movie I had tried to watch last week, a Maurice Chevalier vehicle called Love Parade, a crashing bore that I gave up on after an hour. The one thing I had liked about it was how primitive its cutting was: the camera was for the most part just planted in front of the actors, who sang and danced before it in takes that lasted minute upon leisurely minute. The implied viewer, after all, was a theatergoer, accustomed to sitting in his seat for hours. Who (I next wondered) is the implied viewer of a modern movie, with all its cuts and jumps? The viewpoint assembled from the multiple camera angles moves much faster than any of the actors—faster, in fact, than any single human being could move—so fast that the implied viewer of a contemporary movie can’t be an individual at all. It has to be a crowd, which is in more than one place at a time. You watch a modern movie as if your self were a group of people. No doubt film theorists figured this out long ago, but it was news to me, and a bit disturbing. Suddenly solitude on Mars seemed almost homey.