Miles per oat

What Happened on 23rd Street, NYC, 1901

“A World of a Different Color,” my review of Ann Norton Greene’s Horses at Work: Harnessing Power in Industrial America, appears in the 30 November 2008 issue of the New York Times Book Review. Jennifer Schuessler, my editor, has also posted to Paper Cuts, the NYTBR blog, about the uncanny parallels between anti-car diatribes today and anti-horse diatribes a century ago, as reported by Greene. Another tidbit from Greene’s book that might be of interest to Streetsblog readers: it was late-nineteenth-century bicycle culture that paved the way, as it were, for the displacement of horse by automobile, “by advocating an increased role for the state and national government in what had been the largely local responsibility for road funding and road building” (p. 259).

Diatribes, of course, need not be fact-based, whether they be anti-car or anti-horse. Were horses really as dangerous as cars? In his recent treatise Traffic, Tom Vanderbilt notes in passing that

in the New York of 1867, horses were killing an average of four pedestrians a week (a bit higher than today’s rate of traffic fatalities, although there were far fewer people and far fewer vehicles). (p. 9)

Fearful if true! While reading Greene’s Horses at Work for my review (as well as a book on the same topic, The Horse in the City: Living Machines in the Nineteenth Century by Clay McShane and Joel A. Tarr), I was on the lookout for evidence to confirm or refute Vanderbilt’s statistics, which he sources to a 1992 book titled Ways of the World: A History of the World’s Roads and the Vehicles That Used Them.

As it happens, McShane and Tarr agree with Vanderbilt that horse-drawn vehicles were dangerous, writing that “Per vehicle, nineteenth-century horse-drawn vehicles caused more accidents than motor vehicles would later, an appalling accident toll, at least in New York City” (p. 54). Not all accidents are fatalities, though, so this isn’t complete vindication.* And it turns out that Greene disagrees with Vanderbilt. She writes:

Few accident statistics predate the earliest twentieth century, and much evidence is anecdotal. . . . The cited dangers of horse-driven traffic must be understood within the context of nineteenth-century traffic control, of which there was none. Cities did not institute systems of traffic police and mechanical signals until the twentieth century. . . . New York City gave right of way at intersections to north- and southbound vehicles, mandated signaling by drivers, forbade stopping and parking except in designated areas, and limited speeds to five miles per hour for business vehicles and eight miles per hour for passenger ones. Speed limits could not be enforced because there was no way to measure speed anyway. Since the streets were congested, speeding was rarely an issue. It is hard to imagine that horse-drawn vehicles traveling two to five miles per hour were dramatically more dangerous than heavy metal cars and trucks traveling ten to forty miles an hour.

So maybe horses are innocent after all. Clearly there is room for further research. If you’d like to see some nineteenth-century horse-drawn vehicles in action, the Library of Congress offers video of traffic in New York’s Herald Square in 1896, near New York’s Dewey Arch in 1899, and on South Spring Street, Los Angeles, in 1897. On the verge of the twentieth century, there’s “What Happened on Twenty-third Street, New York,” in which, against a background of equine transport, a young woman has an adventure with a street grate that prefigures Marilyn Monroe (but with sturdier and more abundant undergarments). There are also two movies of traffic in New York’s Broadway in 1903, a very long film of San Francisco’s Market Street in 1905, and for good measure here’s some footage of the Place de l’Opéra in Paris in 1900. Alas, in none of this documentary footage are the horses wilding. In the absence of any death and dismemberment, I found myself noticing that New York City streets seemed much more expansive then that now. It took a moment for me to figure out why, but then it came to me: there wasn’t any curbside parking. You can pause a horse at the side of the street while you make a delivery, but you can’t leave it in harness unattended for any serious length of time. It’s a living animal. So here’s an easy proposal for returning spaciousness to New York’s streets: restrict parking to stables.

* UPDATE (Dec. 2): In a comment added below, author Clay McShane has written in to say that the accident statistics in his and Joel Tarr’s book are in fact for fatalities, not merely casualties, and that the major issues are kicking and biting.

Does media violence lead to real violence, and do video games impair academic performance?

Cross-posted from the University of Michigan Press blog.

"Twilight of the Books," an essay of mine published in The New Yorker on 24 December 2007, has been honored by inclusion in The Best of Technology Writing 2008, edited by Clive Thompson. When The New Yorker published my essay, I posted on my blog a series of mini-bibliographies, for anyone who wanted to dig into the research behind my article and try to answer for themselves whether television impaired intellect or whether literary was declining (here's an index/overview to all these research posts). A month or so ago, when the University of Michigan Press, the publisher of The Best of Technology Writing 2008, invited me to write about my essay for their blog, I was afraid I didn't have any more to say. Also, alas, I was under deadline. But I have a breather now, and looking over my year-old notes, I realize that there were a couple of categories of research that I never posted about at the time, because the topics didn't happen to make it into my article's final draft.

This research tried to answer the questions, Does exposure to violence on television or in video games lead to aggressive behavior in the real world? and Do video games impair academic performance? I still think the questions are very interesting, though I must now offer my summaries with the caveat that they are somewhat dated. In fact, I know of some very interesting research recently published on the first question, some of which you can read about on the blog On Fiction. I'm afraid I haven't kept up with video games as closely, but I'm sure there's more research on them, too. I hope there is, at any rate, because when I looked, I found very little. (By research, in all cases, I meant peer-reviewed studies based on experimental or survey data, and not popular treatments.)

A few words of introduction. The historian Lynn Hunt has suggested in her book Inventing Human Rights that in the eighteenth century, the novel helped to change Europe's mind about torture by encouraging people to imagine suffering from the inside. As if in corroboration, some of the research summarized below suggests that the brain responds less sympathetically when it is perceives violence through electronic media. As you'll see, however, there is some ambiguity in the evidence, and the field is highly contested.

1. Does exposure to violence on television or in video games lead to aggressive behavior in the real world?

  • In a summary of pre-2006 research, John P. Murray pointed to experiments in the 1960s by Albert Bandura, showing that children tend to mimic violent behavior they have just seen on screen and to a number of studies in the early 1970s that found correlations between watching violence and participating in aggressive behavior or showing an increased willingness to harm others. In 1982, a panel commissioned by the Surgeon General to survey existing research asserted that "violence on television does lead to aggressive behavior," and in 1992, a similar panel commissioned by the American Psychological Association reported "clear evidence that television violence can cause aggressive behavior." One mechanism may be through television's ability to convince people that the world is dangerous and cruel, in what is known as the "mean world syndrome." Murray claims that a twenty-two-year longitudinal study in Columbia County, New York, run by Huesmann and Eron, which was begun under the auspices of the Surgeon General's office, has linked boys' exposure to television violence at age eight to aggressive and antisocial behavior at age eighteen and to involvement in violent crime by age thirty; in fact, a 1972 study by Huesmann et al. did link boys' exposure at eight to aggressive behavior at eighteen, but the 1984 study cited by Murray linked violent crime at age thirty to aggressive behavior at age eight and said nothing about exposure to televised violence. In an unrelated study, when television was introduced in Canada, children's levels of aggression increased. [John P. Murray, "TV Violence: Research and Controversy," Children and Television: Fifty Years of Research, Lawrence Erlbaum Associates, 2007. L. Rowell Huesmann, Leonard D. Eron, Monroe M. Lefkowitz, and Leopold O. Walder, "Stability of Aggression Over Time and Generations," Developmental Psychology 1984. For a synopsis of Huesmann's 1972 study, see Steven J. Kirsh, Children, Adolescents, and Media Violence: A Critical Look at the Research, Sage Publications, 2006, p. 208.]
  • A longitudinal study of 450 Chicago-area children was begun in 1977 when the children were between six and eight years old, and continued in 1992-1995, when they were between twenty-one and twenty-three years old. As children, the subjects were asked about their favorite television programs, whether they identified with the characters, and how true-to-life they thought the shows were. Fifteen years later, it emerged that watching violent shows, identifying with aggressive characters of the same sex, and believing that the shows were realistic correlated with adult aggression, including physical aggression. The effect was present even after controlling for such factors as initial childhood aggression, intellectual capacity, socioeconomic status, and parents' level of emotional support. (Note that in the opinion of the researchers, the Six Million Dollar Man was considered a "very violent" show, and that the heroine of the Bionic Woman was considered an aggressive character.) [L. Rowell Huesmann, Jessica Moise-Titus, Cheryl-Lynn Podolski, and Leonard D. Eron, "Longitudinal Relations between Children's Exposure to TV Violence and Their Aggressive and Violent Behavior in Young Adulthood, 1977-1992," Developmental Psychology, 2003. Cf. Kirsh , p. 209.]
  • In a 2006 textbook about the relation between media violence and aggressive behavior, author Steven J. Kirsh notes that a 1994 meta-analysis of the link between television violence and aggression estimated the size of the effect to be r = .31. "The effect sizes for media violence and aggression are stronger than the effect sizes for condom use and sexually transmitted HIV, passive smoking and lung cancer at work, exposure to lead and IQ scores in children, nicotine patch and smoking cessation, and calcium intake and bone mass," Kirsh wrote. A 2004 meta-analysis found that the correlation between video game violence and aggressive behavior was r = .26. To put the effect sizes in perspective, Kirsh notes that they are greater than the link between testosterone levels and aggression, but weaker than the link between having antisocial peers and delinquency. In surveying the research on video games, Kirsh makes the point that there is little research as yet, and that most of it was done in what he calls the "Atari age," when the games were fairly innocuous; almost no one has experimentally tested the effects on children and teens of the new-generation, highly realistic and gory first-person shooter games. [Steven J. Kirsh, Children, Adolescents, and Media Violence: A Critical Look at the Research, Sage Publications, 2006.]
  • In a 2007 summary of research, three scientists asserted that there was "unequivocal evidence that media violence increases the likelihood of aggressive and violent behavior in both immediate and long-term contexts," and noted that the link between television violence and aggression had been proved by studies in both the laboratory and the field, and by both cross-sectional and longitudinal studies. Video games were not as well documented, but in the opinion of the scientists, the preliminary evidence suggested that their effect would be similar. Playing violent video games has been shown to increase physiological arousal. Measurements of skin conductance and heart rate show that people have less of an aversion to images of real violence, if they have previously been exposed to violent television or violent video games. Measurements of event-related brain potentials (ERPs) and functional magnetic resonance imaging (fRMI) allow researchers to look with new precision at the magnitude of brain processes that occur at particular times and at the activation of specific regions of the brain. A 2006 study by Bartholow et al., for example, showed that exposure to violent video games reduces aversion to scenes of real violence, as measured by a blip of voltage that typically occurs 300 milliseconds after sight of a gory image. A 2006 study by Murray et al. (see below) showed that violent scenes of television activated parts of the brain associated with emotion, memory, and motor activity. Yet another 2006 study, by Weber et al., showed that while players were engaged in violence during a video game, a brain region associated with emotional processing was suppressed, and one associated with cognitive processing was aroused, perhaps in order to reduce empathy and thereby improve game performance. In a 2005 study by Matthews et al., chronic adolescent players of violent video games scored the same as adolescents with disruptive behavior disorders on a test designed to assess a brain region responsible for inhibition and error correction. Attempting to explain the results of the various studies under review, the authors write: "Initial results suggest that, although video-game players are aware that they are engaging in fictitious actions, preconscious neural mechanisms might not differentiate fantasy from reality." [Nicholas L. Carnagey, Craig A. Anderson, and Bruce D. Bartholow, "Media Violence and Social Neuroscience," Currents Directions in Psychological Science, 2007.]
  • While a functional magnetic resonance imaging (fMRI) device monitored their brain activity, eight children watched a video montage that included boxing scenes from Rocky IV and part of a National Geographic animal program for children, among other clips. The violent scenes activated many brain regions that the nonviolent scenes did not, mostly in the right hemisphere. These regions have been associated by other researchers with emotion, attention and arousal, detection of threat, episodic memory, and fight or flight response. The authors of the study speculate that "though the child may not be aware of the threat posed by TV violence at a conscious level . . . a more primitive system within his or her brain (amygdala, pulvinar) may not discriminate between real violence and entertainment fictional violence." In the activation of regions associated with long-term memory, the researchers saw a suggestion that the television violence might have long-term effects on the viewer. [John P. Murray, etal. "Children's Brain Activations While Viewing Televised Violence Revealed by fMRI," Media Psychology, 2006.]
  • In a 2005 study, 213 video-game novices with an average age of twenty-eight were divided into two groups, and one group spent a month playing an average of 56 hours of a violent multi-player fantasy role-playing video game. Participants completed questionnaires to assess their aggression-related beliefs before and after the test month, and were asked before and after whether they had argued with a friend and whether they had argued with a romantic partner. The data showed no significant correlation between hours of game play and the measures of aggression, once the results were controlled for age, gender, and pre-test aggression scores. The authors note that there might be an effect too small for their study to detect, and that adults might be less sensitive to the exposure than children or adolescents. [Dmitri Williams and Marko Skoric, "Internet Fantasy Violence: A Test of Aggression in an Online Game," Communication Monographs, June 2005. Andrea Lynn, "No Strong Link Seen Between Violent Video Games and Aggression," News Bureau, University of Illinois at Urbana-Champaign, 9 August 2005.]
  • A 2007 book presented three studies of video-game violence's effect on school-age children. In the first study, 161 nine- to twelve-year-olds and 354 college students were asked to play one of several video games—either a nonviolent game, a violent game with a happy and cartoonish presentation, or a violent game with a gory presentation—and then to play a second game, during which they were told they could punish other player with blasts of noise (the blasts were not, in fact, delivered). Those who played violent games, whether cartoonish or gory, were more likely to administer punishments during the second game; playing violent games at home also raised the likelihood of punishing others. Children and college students behaved similarly. In the second study, 189 high school students were given questionnaires designed to assess their media usage and personality. The more often the students reported playing violent video games, the more likely they were to have hostile personalities, to believe that violence was normal, and to behave aggressively, and the less likely they were to feel forgiving toward others. The correlation between game playing and violent behavior held even when the researchers controlled for gender and aggressive beliefs and attitudes. The more time that students spent in front of screens (whether televisions or video games), the lower their grades. In the third study, 430 elementary school children were surveyed twice, at a five-month interval, about their exposure to violent media, beliefs about the world, and whether they had been in fights. Students were asked to rate one another's sociability and aggressiveness, and teachers were asked to comment on these traits and on academic performance. In just five months, children who played more video games darkened in their outlook on the world, and peers and teachers noticed that they became more aggressive and less amiable. The effect was independent of gender and of the children's level of aggression at the first measurement. Screen time impaired the academic performance of these students, too; they only became more aggressive, however, when the content they saw during the screen time was violent. [Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy, Oxford University Press, 2007.]

2. Do video games impair academic performance?

  • In a 2004 survey of 2,032 school-age children, there were statistically significant differences in print and video-game use between students earning As and Bs and those earning Cs and below. On average, A-B students had read for pleasure 46 minutes and played video games for 48 minutes the previous day; C-and-below students had read for pleasure 29 minutes and played video games for 1 hour 9 minutes. Television watching seemed constant between the groups. [Donald F. Roberts, Ulla G. Foehr, and Victoria Rideout, Generation M: Media in the Lives of 8-18 Year-Olds, The Henry J. Kaiser Family Foundation, March 2005, page 47.]
  • A 2007 book presented results of a study in which 189 high school students were given questionnaires designed to assess their media usage and personality. The more time that students spent in front of screens (whether televisions or video games), the lower their grades. In a related and similar study, 430 elementary school children were surveyed twice, at a five-month interval, and screen time impaired the academic performance of these students, too. [Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley, Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy, Oxford University Press, 2007.]

UPDATE (27 Feb. 2009): For ease in navigating, here's a list of all the blog posts I wrote to supplement my New Yorker article "Twilight of the Books":

Notebook: "Twilight of the Books" (overview)
Are Americans Reading Less?
Are Americans Spending Less on Reading?
Is Literacy Declining?
Does Television Impair Intellect?
Does Internet Use Compromise Reading Time?
Is Reading Online Worse Than Reading Print?
I also later talked about the article on WNYC's Brian Lehrer Show and on KUER's Radio West.
And, as a bonus round: Does media violence lead to real violence, and do video games impair academic performance?

Notebook: “Move Closer, Please”

Belle, July 1926, 175th St., New York City

Child with French bulldog

My review of “The Art of the American Snapshot, 1888–1978: From the Collection of Robert E. Jackson,” a photo exhibit with a catalog, is in the 1 May 2008 issue of New York Review of Books (online subscription required). Since the article does have footnotes, I don’t need to annotate my sources here, so I thought instead I would post a few snapshots from my own collection, and then throw in a few motley links.

The snaps of “Belle” (left), a child with a French bulldog (right), and an Edwardian picnic (below) are anonymous. I purchased them in Brooklyn sometime in the last half dozen years. I’m afraid I don’t remember where. I find it very calming to imagine attending a picnic with fruit and thermoses anchoring the tablecloth. In white tie, of course.

Edwardian picnic

The medical student dancing with the skeleton (below) is my maternal grandfather. As you can see, a complicated man.

My grandfather and a skeleton

Bunny

And this fellow (left) grew up to be my boyfriend. Note the placid, almost beatific smile. Contrast it with the eerie human eye just barely visible, in a shadowy way, inside the fake eye of the bunny creature. Note, too, the fluffy, imprisoning hands of the bunny creature.

Now, as to links. Snapshots—or, to call them by their fancy mass-noun, vernacular photography—are very well suited to the Internet. You can lose yourself for days looking through all the virtual shoeboxes. Luc Sante’s great blog, Pinakothek, often features found photos. Another blog, Swapatorium, has photos retrieved from flea markets and junk shops. A number of collectors have put their finds online, including Nicholas Osborn at Square America and John and Teenuh Foster at Accidental Mysteries. If you decide to start collecting yourself, there are images for sale at the Found Photo and at Project B.

A number of people have sent scans of their old photos to NYU’s Collective Visions, along with prose-poetical annotations (it doesn’t look as if it’s been updated recently, though). When the Getty ran a snapshot exhibit several years ago, they hosted a similar volunteer, communal snapshot gallery on their website. Polanoid pools the Polaroids made and collected by the dying company’s aficionados, though not all the images are snapshots. And then of course there’s Flickr. Almost every historical archive with images has some vernacular photography in it, but at the risk of seeming arbitrary I’ll single out the Charles Van Schaick collection in Wisconsin Historical Society, which has such treasures as this cake, and the Charles Weever Cushman photograph collection at Indiana University, the bequest of an amateur whose snaps sometimes call to mind the great color photos of the FSA/OWI held by the Library of Congress (which aren’t snapshots, properly speaking, at all).

Is reading online worse than reading print?

As I explained in an earlier post, my review-essay “Twilight of the Books” appears in the 24 December 2007 issue of The New Yorker, and as an online supplement, I’m summarizing some of the data that I drew from, organizing the summaries by topic, and including links where I can. These are merely evidence in raw form and are probably a bit indigestible taken en masse. For analysis and discussion and hopefully a more pleasant read, please see the New Yorker article itself.

Previously: Does internet use improve or impair academic performance? Does it decrease the amount of time spent reading? Today: Is it more efficient to learn by reading print, by reading online, or by watching video?

  • When surveyed, medical students and business school say that they prefer to print out reading materials rather than read them onscreen. But an experimental test of 114 Scandinavian doctors found no significant difference in comprehension and retention of a short article between those who read it on paper and those who read it online, despite the doctors’ overwhelming preference for reading on paper. [Carrie Spencer, “Research on Learners’ Preferences for Reading from a Printed Text or from a Computer Screen,” Journal of Distance Education, 2006. Linda A. Martin and Mark W. Platt, “Printing and Screen Reading in the Medical School Curriculum: Guttenberg vs. the Cathode Ray Tube,” {link to citation only} Behaviour & Information Technology 2001. Pal Gulbrandsen, Torben V. Schroeder, Josef Milerad, and Magne Nylenna, “Paper or Screen, Mother Tongue or English: Which Is Better? A Randomized Trial,” Journal of the American Medical Association 2002.]
  • In a 2007 study, 132 college students in Alabama were shown a PowerPoint slide presentation on the country of Mali in one of three formats: text only, text with audio commentary, and text with an audiovisual commentary. The commentary was by a presenter who read the material on the slides almost word for word. When quizzed about the presentation, those shown the version with audiovisual commentary scored significantly lower than those shown the text-only version. The scores of those shown the version with audio commentary fell in between. Those shown the text-only version were more likely to agree with the statement “The presentation was interesting,” and those shown the text with audiovisual commentary were more likely to agree with the statement “I did not learn anything from this presentation.” [Steven C. Rockwell and Loy A. Singleton, “The Effect of the Modality of Presentation of Streaming Multimedia on Information Acquisition,” {link to citation only} Media Psychology 2007.]
  • In a number of studies led by Barrie Gunter and Adrian Furnham in the late 1980s, adults and children proved better able to recall information conveyed to them in print than by audio or television, “even where exposure time is equated across viewers, listeners, or readers.” (In fact, equal exposure time gives an advantage to readers; not only can readers set their own pace, slowing down when they reach a difficult passage and speeding through an easy one, but readers are often able to read a transcript silently more than once in the time it takes for the same material to be performed or read aloud.) Gunter and Furnham proved that print was superior whether the subject matter was television news, party political broadcasts, television advertisements, or scientific information. A 2002 study, however, found that when children and adults were quizzed about a children’s news program that they had either watched or read in transcript, children had better recall when they watched, especially if they were not proficient readers; adult recall was the same for both modalities. [Adrian Furnham, Barrie Gunter, and Andrew Green, “Remembering Science: The Recall of Factual Information as a Function of the Presentation Mode,” {link to citation only} Applied Cognitive Psychology 1990. Adrian Furnham, Samantha de Siena, and Barrie Gunter, “Children’s and Adults’ Recall of Children’s News Stories in both Print and Audio-visual Presentation Modalities,” {link to citation only} Applied Cognitive Psychology 2002.]

The end! This is the last installment of an online annotated bibliography for my review-essay “Twilight of the Books”.

UPDATE (27 Feb. 2009): For ease in navigating, here’s a list of all the blog posts I wrote to supplement my New Yorker article “Twilight of the Books”:

Notebook: “Twilight of the Books” (overview)
Are Americans Reading Less?
Are Americans Spending Less on Reading?
Is Literacy Declining?
Does Television Impair Intellect?
Does Internet Use Compromise Reading Time?
Is Reading Online Worse Than Reading Print?
I also later talked about the article on WNYC’s Brian Lehrer Show and on KUER’s Radio West.
And, as a bonus round: Does media violence lead to real violence, and do video games impair academic performance?

Does internet use compromise reading time?

As I explained in an earlier post, my review-essay “Twilight of the Books” appears in the 24 December 2007 issue of The New Yorker, and as an online supplement, I’m summarizing some of the data that I drew from, organizing the summaries by topic, and including links where I can. These are merely evidence in raw form and are probably a bit indigestible taken en masse. For analysis and discussion and hopefully a more pleasant read, please see the New Yorker article itself.

Previously: Does television impair academic performance and cognitive development? Today: Does internet use improve or impair academic performance? Does it decrease the amount of time spent reading?

  • In a 2006 survey of the existing research, written as the preface to an experimental study, the authors concluded that “causal relationships have been difficult to establish” between children’s computer use and their academic achievement, although “available evidence suggests that having a home computer is linked to somewhat better academic performance.” As with television, it is difficult to get reliable information about hours of internet use from self reports, and what children do online is likely to be even more variable than what they watch on television. In the HomeNetToo study, 140 Michigan children who were eligible for federal school-lunch subsidies—mostly African Americans with single mothers—were given home computers and internet access in 2001 and 2002 in exchange for allowing researchers to monitor their internet use. According to an early report, an increase in internet use improved grades at twelve months and sixteen months, and improved reading scores on standardized tests at six months and later (math scores were unchanged). A later report found correlations between the types of websites visited and academic performance. Students’ math scores on standardized tests were improved if they visited websites about technology, music, corporations, web services, downloads, pornography, and search engines, among others. Students’ reading scores were improved by visiting websites associated with technology, downloads, MSN/Yahoo, and pornography. [Linda A. Jackson, Alexander von Eye, Frank A. Biocca, Gretchen Barbatsis, Yong Zhao, and Hiram E. Fitzgerald, “Does Home Internet Use Influence the Academic Performance of Low-Income Children?” Developmental Psychology 2006. Linda A. Jackson, Ricky Samona, Jeff Moomaw, Lauren Ramsay, Christopher Murray, Amy Smith, and Lindsay Murray, “What Children Do on the Internet: Domains Visited and Their Relationship to Socio-Demographic Characteristics and Academic Performance,” {link to citation only} Cyber Psychology and Behavior 2007.]
  • In a spring 2000 study of 410 third graders in northern California, students with a with a computer at home scored higher on several tests. [Dina L. G. Borzekowski and Thomas N. Robinson, “The Remote, the Mouse, and the No. 2 Pencil: The Household Media Environment and Academic Achievement among Third Grade Students,” Archives of Pediatric and Adolescent Medicine, July 2005.]
  • In 2002, students who emailed friends or family once or twice a month scored higher on a national reading test than those who emailed either more rarely or more frequently. On a 500-point scale, students who never or hardly ever emailed scored 279, those who emailed once or twice a month scored 289, those who emailed once or twice a week scored 281, and those who emailed almost every day scored 284. On the other hand, in 2002 and 2005, the more often that students read articles on the internet not required for schoolwork, the higher they scored on the test. [National Center for Education Statistics, “National Assessment of Education Progress Data Explorer,” incorporating data from reading assessments conducted in 1992, 1994, 1998, 2002, and 2005.]
  • In a 2005 review of the sociological research about reading, three authors noted that internet use has correlated positively with book-reading in a number of recent studies. The authors suspect, however, that the correlation has been caused by “cultural omnivores,” elite and proficient consumers of culture, who adopt new technologies early and consume more of every media and genre than most people. As internet use spreads to average readers, pressure to choose between book-reading and internet-surfing will increase, and a new gap will open between those who “read books on a regular basis” and those who merely “read as part of their jobs, online activities, and the daily business of living.” [Wendy Griswold, Terry McDonnell, and Nathan Wright, “Reading and the Reading Class in the Twenty-First Century,” Annual Review of Sociology 2005.]
  • A 2001 Gallup poll of 512 adults found that regular computer users spent 1.5 hours daily online, and that they spent as much time reading books as those who were not regular computer users—1.1 hours daily. Participants reported watching an average of 2.5 hours of television daily. [Jennifer Robison, “Does Reading Still Stack Up,” Gallup Tuesday Briefing, 3 September 2002.]

Next: Is it more efficient to learn by reading print, by reading online, or by watching video?

UPDATE (27 Feb. 2009): For ease in navigating, here’s a list of all the blog posts I wrote to supplement my New Yorker article “Twilight of the Books”:

Notebook: “Twilight of the Books” (overview)
Are Americans Reading Less?
Are Americans Spending Less on Reading?
Is Literacy Declining?
Does Television Impair Intellect?
Does Internet Use Compromise Reading Time?
Is Reading Online Worse Than Reading Print?
I also later talked about the article on WNYC’s Brian Lehrer Show and on KUER’s Radio West.
And, as a bonus round: Does media violence lead to real violence, and do video games impair academic performance?